Use the tool Anim2BVH to convert your animatn files to BVH. Save all animations in the animatn format. Use the viewer and the method with 2 avatars as suggested earlier. My 2 Perl Scripts (can be found here, search for my posts) Anim Hacker by Ai (extrude.ragu) Version 0.2 For deeper information, look for my posts on this site. In another thread i've explained how to convert animatn to BVH and prep the BVH files to work properly using 2 perl scripts. BVH only works if the animation is old, aka non-bento. I recomend always saving the animations as animatn format. Use one to play the animations and the other (with the viewer capapble of taking animations) to. The best way (i found) to take animations is to use 2 avatars. In all honesty, this viewer (as do most copybot viewers) only allow you to save data from your cache as where regular viewers don't. It has to be played on an avatar in order to take it. It does not tap into the asset server and takes the data from the animation. You can not simply take animations from an object. I see a lot of people struggle with animations.
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